Hamster Kombat, a Telegram-based mini-game, released a revised whitepaper detailing the allocation for its highly anticipated airdrop as rumors of launch delays circulated.
According to the new whitepaper, 60% of the project’s HMSTR token supply will be distributed to Hamster Kombat players. The remaining 40% will be allocated to partnerships, ecosystem grants, market liquidity, and other roadmap milestones.
The token distribution criteria remain unspecified, as players engage in various activities within The Open Network (TON) native Telegram game. The team has not set an airdrop date yet and have acknowledged the complexities involved.
“The Hamster token airdrop is a technically complex undertaking, unprecedented in the blockchain world. We’re not setting specific dates for one simple reason: it’s impossible to predict the exact timeline for implementing this solution”, said the Hamster Kombat team on X.
Developers have promoted the token distribution as potentially the “largest airdrop in crypto history.” If all goes according to expectations, the distribution can surpass the popular Telegram clicker game Notcoin (NOT) and its 80 billion NOT token airdrop.
Hamster Kombat, created by anonymous founders, has quickly built a global following on TON. The whitepaper claims over 300 million users play Hamster Kombat, although unkown number of bots may inflate the real figure. Developers assured that every legitimate player would receive tokens.
HMSTR tokens already trade on premarket channels offered by centralized crypto exchanges, such as Bybit and OKX, as crypto.news reported.
Hamster Kombat’s popularity is in part due to its exposure to the growing TON ecosystem within Telegram, which boasts over 900 million monthly users. Other Telegram mini-games like Blum and Dogs have also amassed millions of users in weeks. However, not all projects have met expectations. Pixelverse, as an example, faced criticism after its token launch, with several users feeling overlooked.